Allocated new Shader From Source with id 1
  Main Function:  vs_main
  Language:       1
  Target Profile: 1
  Source:
sampler fontTexSampler;                                   
                                                          
void vs_main(                                             
  float4 inPosition : POSITION,                           
  float2 inTexCoord : TEXCOORD0,                          
  float4 inColor : COLOR0,                                
  out float4 outPosition : POSITION,                      
  out float2 outTexCoord : TEXCOORD0,                     
  out float4 outColor : COLOR0,                           
  uniform float4x4 orthogonalProjection                   
)                                                         
{                                                         
  outPosition = mul(orthogonalProjection, inPosition);    
  outTexCoord = inTexCoord;                               
  outColor = inColor;                                     
}                                                         
                                                          
void ps_main(                                             
  float2 inTexCoord : TEXCOORD0,                          
  float4 inColor : COLOR0,                                
  out float4 outColor : COLOR                             
)                                                         
{                                                         
  outColor = inColor * tex2D(fontTexSampler, inTexCoord); 
}                                                         

Allocated new Shader From Source with id 2
  Main Function:  ps_main
  Language:       1
  Target Profile: 8
  Source:
sampler fontTexSampler;                                   
                                                          
void vs_main(                                             
  float4 inPosition : POSITION,                           
  float2 inTexCoord : TEXCOORD0,                          
  float4 inColor : COLOR0,                                
  out float4 outPosition : POSITION,                      
  out float2 outTexCoord : TEXCOORD0,                     
  out float4 outColor : COLOR0,                           
  uniform float4x4 orthogonalProjection                   
)                                                         
{                                                         
  outPosition = mul(orthogonalProjection, inPosition);    
  outTexCoord = inTexCoord;                               
  outColor = inColor;                                     
}                                                         
                                                          
void ps_main(                                             
  float2 inTexCoord : TEXCOORD0,                          
  float4 inColor : COLOR0,                                
  out float4 outColor : COLOR                             
)                                                         
{                                                         
  outColor = inColor * tex2D(fontTexSampler, inTexCoord); 
}                                                         

Allocated new Shader From File with id 8
  Main Function:  vs_main
  Target Profile: 1
  Path:           File:///<data>3drts/shaders/core/sprite.hlsl
Allocated new Shader From File with id 9
  Main Function:  ps_main
  Target Profile: 8
  Path:           File:///<data>3drts/shaders/core/sprite.hlsl
Deleting Shader with id 9
Deleting Shader with id 8
Allocated new Shader From File with id 14
  Main Function:  vs_main
  Target Profile: 1
  Path:           File:///<data>3drts/shaders/core/sprite.hlsl
Allocated new Shader From File with id 15
  Main Function:  ps_main
  Target Profile: 8
  Path:           File:///<data>3drts/shaders/core/sprite.hlsl
Allocated new Shader From File with id 27
  Main Function:  vs_main
  Target Profile: 1
  Path:           File:///<data>3drts/shaders/core/sprite.hlsl
Allocated new Shader From File with id 28
  Main Function:  ps_main
  Target Profile: 8
  Path:           File:///<data>3drts/shaders/core/sprite.hlsl
Deleting Shader with id 28
Deleting Shader with id 27
Allocated new Shader From File with id 35
  Main Function:  vs_main
  Target Profile: 1
  Path:           File:///<data>3drts/shaders/core/sprite.hlsl
Allocated new Shader From File with id 36
  Main Function:  ps_main
  Target Profile: 8
  Path:           File:///<data>3drts/shaders/core/sprite.hlsl
Allocated new Shader From File with id 60
  Main Function:  vs_main
  Target Profile: 1
  Path:           File:///<data>3drts/shaders/linerenderer.hlsl
Allocated new Shader From File with id 61
  Main Function:  ps_main
  Target Profile: 8
  Path:           File:///<data>3drts/shaders/linerenderer.hlsl
Allocated new Shader From File with id 63
  Main Function:  vs_main
  Target Profile: 1
  Path:           File:///<data>3drts/shaders/skeleton.hlsl
Allocated new Shader From File with id 64
  Main Function:  ps_main
  Target Profile: 8
  Path:           File:///<data>3drts/shaders/skeleton.hlsl
Allocated new Shader From File with id 73
  Main Function:  vs_main
  Target Profile: 1
  Path:           File:///<data>3drts/shaders/skeleton.hlsl
Allocated new Shader From File with id 74
  Main Function:  ps_main
  Target Profile: 8
  Path:           File:///<data>3drts/shaders/skeleton.hlsl
Allocated new Shader From File with id 83
  Main Function:  vs_main
  Target Profile: 1
  Path:           File:///<data>3drts/shaders/skeleton.hlsl
Allocated new Shader From File with id 84
  Main Function:  ps_main
  Target Profile: 8
  Path:           File:///<data>3drts/shaders/skeleton.hlsl
Allocated new Shader From File with id 93
  Main Function:  vs_main
  Target Profile: 1
  Path:           File:///<data>3drts/shaders/core/skinned_unit.hlsl
Allocated new Shader From File with id 94
  Main Function:  ps_main
  Target Profile: 8
  Path:           File:///<data>3drts/shaders/core/skinned_unit.hlsl
Allocated new Shader From File with id 393
  Main Function:  vs_main
  Target Profile: 1
  Path:           File:///<data>3drts/shaders/singletexture_lighted.hlsl
Allocated new Shader From File with id 394
  Main Function:  ps_main
  Target Profile: 8
  Path:           File:///<data>3drts/shaders/singletexture_lighted.hlsl
Allocated new Shader From File with id 397
  Main Function:  vs_main
  Target Profile: 1
  Path:           File:///<data>3drts/shaders/building_v2.hlsl
Allocated new Shader From File with id 398
  Main Function:  ps_main
  Target Profile: 8
  Path:           File:///<data>3drts/shaders/building_v2.hlsl
Allocated new Shader From File with id 401
  Main Function:  vs_main
  Target Profile: 1
  Path:           File:///<data>3drts/shaders/building_preview.hlsl
Allocated new Shader From File with id 402
  Main Function:  ps_main
  Target Profile: 8
  Path:           File:///<data>3drts/shaders/building_preview.hlsl
Allocated new Shader From File with id 407
  Main Function:  vs_main
  Target Profile: 1
  Path:           File:///<data>3drts/shaders/linerenderer.hlsl
Allocated new Shader From File with id 408
  Main Function:  ps_main
  Target Profile: 8
  Path:           File:///<data>3drts/shaders/linerenderer.hlsl
Allocated new Shader From File with id 412
  Main Function:  vs_main
  Target Profile: 1
  Path:           File:///<data>3drts/shaders/core/sprite.hlsl
Allocated new Shader From File with id 413
  Main Function:  ps_main
  Target Profile: 8
  Path:           File:///<data>3drts/shaders/core/sprite.hlsl
Allocated new Shader From File with id 426
  Main Function:  vs_main
  Target Profile: 1
  Path:           File:///<data>3drts/shaders/core/effect.hlsl
Allocated new Shader From File with id 427
  Main Function:  ps_main
  Target Profile: 8
  Path:           File:///<data>3drts/shaders/core/effect.hlsl
Allocated new Shader From File with id 430
  Main Function:  vs_main
  Target Profile: 1
  Path:           File:///<data>3drts/shaders/core/fire.hlsl
Allocated new Shader From File with id 431
  Main Function:  ps_main
  Target Profile: 8
  Path:           File:///<data>3drts/shaders/core/fire.hlsl
Allocated new Shader From File with id 437
  Main Function:  vs_main
  Target Profile: 1
  Path:           File:///<data>3drts/shaders/core/particles.hlsl
Allocated new Shader From File with id 438
  Main Function:  ps_main
  Target Profile: 8
  Path:           File:///<data>3drts/shaders/core/particles.hlsl
Allocated new Shader From File with id 444
  Main Function:  vs_main
  Target Profile: 1
  Path:           File:///<data>3drts/shaders/core/terrain.hlsl
Allocated new Shader From File with id 445
  Main Function:  ps_main
  Target Profile: 8
  Path:           File:///<data>3drts/shaders/core/terrain.hlsl
Allocated new Shader From File with id 451
  Main Function:  vs_main
  Target Profile: 1
  Path:           File:///<data>3drts/shaders/object.hlsl
Allocated new Shader From File with id 452
  Main Function:  ps_main
  Target Profile: 8
  Path:           File:///<data>3drts/shaders/object.hlsl
Allocated new Shader From File with id 620
  Main Function:  visible_vs_main
  Target Profile: 1
  Path:           File:///<data>3drts/shaders/fogofwar.hlsl
Allocated new Shader From File with id 621
  Main Function:  visible_ps_main
  Target Profile: 8
  Path:           File:///<data>3drts/shaders/fogofwar.hlsl
Allocated new Shader From File with id 629
  Main Function:  visited_vs_main
  Target Profile: 1
  Path:           File:///<data>3drts/shaders/fogofwar.hlsl
Allocated new Shader From File with id 630
  Main Function:  visited_ps_main
  Target Profile: 8
  Path:           File:///<data>3drts/shaders/fogofwar.hlsl
Allocated new Shader From File with id 633
  Main Function:  fog_of_war_vs_main
  Target Profile: 1
  Path:           File:///<data>3drts/shaders/fogofwar.hlsl
Allocated new Shader From File with id 634
  Main Function:  fog_of_war_ps_main
  Target Profile: 8
  Path:           File:///<data>3drts/shaders/fogofwar.hlsl
Allocated new Shader From File with id 638
  Main Function:  unit_layer_vs_main
  Target Profile: 1
  Path:           File:///<data>3drts/shaders/minimap.hlsl
Allocated new Shader From File with id 639
  Main Function:  unit_layer_ps_main
  Target Profile: 8
  Path:           File:///<data>3drts/shaders/minimap.hlsl
Allocated new Shader From File with id 647
  Main Function:  vs_main
  Target Profile: 1
  Path:           File:///<data>3drts/shaders/core/sprite.hlsl
Allocated new Shader From File with id 648
  Main Function:  ps_main
  Target Profile: 8
  Path:           File:///<data>3drts/shaders/core/sprite.hlsl
Allocated new Shader From File with id 653
  Main Function:  vs_main
  Target Profile: 1
  Path:           File:///<data>3drts/shaders/linerenderer.hlsl
Allocated new Shader From File with id 654
  Main Function:  ps_main
  Target Profile: 8
  Path:           File:///<data>3drts/shaders/linerenderer.hlsl
Allocated new Shader From File with id 658
  Main Function:  minimap_vs_main
  Target Profile: 1
  Path:           File:///<data>3drts/shaders/minimap.hlsl
Allocated new Shader From File with id 659
  Main Function:  minimap_ps_main
  Target Profile: 8
  Path:           File:///<data>3drts/shaders/minimap.hlsl
Allocated new Shader From File with id 661
  Main Function:  landscape_vs_main
  Target Profile: 1
  Path:           File:///<data>3drts/shaders/core/terrain.hlsl
Allocated new Shader From File with id 662
  Main Function:  landscape_ps_main
  Target Profile: 8
  Path:           File:///<data>3drts/shaders/core/terrain.hlsl
Deleting Shader with id 661
Deleting Shader with id 662
Allocated new Shader From File with id 665
  Main Function:  vs_main
  Target Profile: 1
  Path:           File:///<data>3drts/shaders/color_lighted.hlsl
Allocated new Shader From File with id 666
  Main Function:  ps_main
  Target Profile: 8
  Path:           File:///<data>3drts/shaders/color_lighted.hlsl
Deleting Shader with id 659
Deleting Shader with id 658
Deleting Shader with id 638
Deleting Shader with id 639
Deleting Shader with id 654
Deleting Shader with id 653
Deleting Shader with id 648
Deleting Shader with id 647
Deleting Shader with id 620
Deleting Shader with id 621
Deleting Shader with id 630
Deleting Shader with id 629
Deleting Shader with id 633
Deleting Shader with id 634
Deleting Shader with id 444
Deleting Shader with id 445
Deleting Shader with id 452
Deleting Shader with id 451
Deleting Shader with id 36
Deleting Shader with id 35
Deleting Shader with id 666
Deleting Shader with id 665
Deleting Shader with id 437
Deleting Shader with id 438
Deleting Shader with id 426
Deleting Shader with id 427
Deleting Shader with id 430
Deleting Shader with id 431
Deleting Shader with id 408
Deleting Shader with id 407
Deleting Shader with id 413
Deleting Shader with id 412
Deleting Shader with id 394
Deleting Shader with id 393
Deleting Shader with id 398
Deleting Shader with id 397
Deleting Shader with id 402
Deleting Shader with id 401
Deleting Shader with id 64
Deleting Shader with id 63
Deleting Shader with id 74
Deleting Shader with id 73
Deleting Shader with id 84
Deleting Shader with id 83
Deleting Shader with id 94
Deleting Shader with id 93
Deleting Shader with id 61
Deleting Shader with id 60
Allocated new Shader From File with id 671
  Main Function:  vs_main
  Target Profile: 1
  Path:           File:///<data>3drts/shaders/core/sprite.hlsl
Allocated new Shader From File with id 672
  Main Function:  ps_main
  Target Profile: 8
  Path:           File:///<data>3drts/shaders/core/sprite.hlsl
Deleting Shader with id 15
Deleting Shader with id 14
Allocated new Shader From File with id 684
  Main Function:  vs_main
  Target Profile: 1
  Path:           File:///<data>3drts/shaders/core/sprite.hlsl
Allocated new Shader From File with id 685
  Main Function:  ps_main
  Target Profile: 8
  Path:           File:///<data>3drts/shaders/core/sprite.hlsl
Deleting Shader with id 685
Deleting Shader with id 684
Deleting Shader with id 672
Deleting Shader with id 671
Deleting Shader with id 1
Deleting Shader with id 2
